{-WETT Implemented Min-Max Algorithm with a depth of 4 http://en.wikipedia.org/wiki/Minimax - White is maximizing player - Black is minimizing player - Depth is adjusted for the last 10 moves to full depth Added a simple adjusted Disk-Square Calculation (see pointBoard) from http://de.wikipedia.org/wiki/Computer-Othello - Always take corners if possible - Avoid squares next to the corner - Prefer edge squares Took Data Structures (and only the structures!) from https://github.com/geon/Othello-in-Haskell Takes about 10 minutes to play a full game with same AI on my moderate hardware -}