{-WETT Authors: Georgi Dikov Martin Mihaylov 1) The code below implements very basic Othello AI including: - simple Heauristic evaluation function - Negamax with alpha-beta pruning 2) What could be further implemented: - Bitboards (http://en.wikipedia.org/wiki/Bitboards) - Transposition Tables - Opening books - Endgame books - Move Ordering - Variation chashing - and many other optimizations... References: http://www.samsoft.org.uk/reversi/strategy.htm http://en.wikipedia.org/wiki/Negamax#NegaMax_with_Alpha_Beta_Pruning http://othellomaster.com/OM/Report/HTML/report.html#SECTION00063000000000000000 -}